Chip is a seasoned game designer and producer, with most of his development experience within Unreal Engine.
He is currently working with the Boeing Support and Services VR Solutions team as the Chief Architect. From 2020 to 2024, this team of six has produced over 20 gamified and immersive learning and simulation projects, all created within Unreal Engine. This work spans different mediums from tablet to direct to headset and topics range from 3D pressure visualization to VR training programs.
Though his dayjob is in aerospace, his heart is still in games. Working with a small, but mighty team, he led the development of Fictorum, a magic-based action RPG, which was released in 2017 and continued development through 2022.